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Wednesday, December 9, 2015

[After Effects]: Bullet Waves - Displacement Map - [SICK!] Test Edit

[After Effects tutorial]: Sync Any Effect to Audio!!!



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After Effects Tutorial: Audio Synced Flashing
https://www.youtube.com/watch?v=FC1B4Y328Rk
BakersTut's famous audio sync video tutorial
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1. put bass & treble audio effect on audio (to get kicks more defined)
(bass +100, treble -100)
2. right click > keyframe assistant > convert audio to keyframes
3. delete bass & treble effect on audio (don't need it anymore)
4. delete LEFT & RIGHT channels off of the GENERATED "Audio Amplitude" keyframe layer (YOU ONLY NEED "Both Channels")

5. click on "Audio Amplitude" (generated layer) > expand > CLICK ON SLIDER to view the GRAPH editor view (to get a feel of what it keyed)
-^ you just use the GRAPH to figure out what #'s to use...


6. alt-click on the "SLIDER" > type in "linear(value,#low,#high,#fx-low,#fx-high)"
so now every time you move the SLIDER it shows value as #fx-low OR #fx-high (instead of the normal numbers that got generated)
-^ YOU DO THIS TO THE "Both Channels" "Slider"
-^ aka:
linear(value,2,10,0,40)

7. alt-click EFFECT's keyframe (opacity, brightness, etc) > drag whip to the Audio Amplitude SLIDER


audio effect: bass&treble (bass +100, treble -100)
video>right-click>keyframe assistant> convert audio to keyframes
delete Left&Right (keep "both channels")
delete bass&treble
alt-click audio amplitude: linear(value,#low,#high,#fx-low,#fx-high)
alt-click effect keyer: pick-whip to ^ slider ^ (above)



alt-click audio amplitude: linear(value,#low,#high,#fx-low,#fx-high)
alt-click effect key: pick-whip to ^ slider ^ (above)


"Alt-click on the opacity on the adjustment layer, ...and Pick-whip to the slider value (audio amplitude) "

"so it will copy...everything here." "so we got zero, a bump up to 100, back to zero"

After Effects Tutorial: Bullet Waves // Displacement Map


After Effects Tutorial: Bullet Waves (BakersTuts):
https://www.youtube.com/watch?v=8NQPraFohwI

"SO: we're gonna use the white parts as a displacement map: aka normal/bump"

1. create a white solid

2. & add "Radio Waves" to it
-frequency: 5
-expansion: 30
-lifespan: 1
-start width: 30
-end width: 5
-& make it white

3. add a gaussian blur: 30

4. another new solid (black) & mask out "your gun" & feather: 50
5. "take the black solid & the rings & pre compose them... "
-& call it: "Displacement Map"

6. create an adjustment layer
-& call it "Displace"

7. effect > distort > displacement map
-set the layer to: displacement map
-set both channels to: luminance
-& change max displace for both to: 15

8. turn displacement map back on
-& set to blendmode: add
-& opacity to: 2% (very low)

AND IT PROBABLY WON'T WORK SO YOU GOTTA:
-right click on displacement map layer
-& click PreCompose...
-THEN cut the effects from the new PreComp
-& open the PreComp
-& paste the effects back onto the Displacement map layer (within the precomp)
-THEN IT SHOULD WORK!